![]() When this happens, the World Level of the Faithless Thicket 'map' will use that Power Level of 6 to calculate its World Level instead of going off the original Power Level 2. The, now Power Level 6, player then enters another zone, let's say the Faithless Thicket, for the first time.The player then goes off and does Adventure Mode or helps in other players' games online before coming back to Yaesha at Power Level 6.A Power Level 2 player enters Yaesha for the first time, and the first zone they spawn into is also World Level 2.Still, this might be a bit difficult to understand without a hypothetical example of how it works: Is the world the player enters for the first time using their current Power Level as the reference for every single zone at that moment, or is each zone generated when the player enters each of them for the first time? To put it simply, it's the second one. Sometimes the 'Recommended Level' of this world is higher than the player's current Power Level (unclear how the game determines the Recommended Level), and in that case, the World Level might be a bit higher than expected, but not by much.Īlso, another aspect plenty of players are a bit confused about is the process of these worlds being procedurally generated. ![]() ![]() So, now that the game has the player's Power Level all figured out, when that player enters a new World, it uses their Power Level to determine the 'World Level'. ![]()
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